Syndicate Wiki
Advertisement

Manual[]

DART Overlay highlights enemies, weapons, and breachable targets once they've been spotted - even through walls. It also speeds up your reactions so that enemies appear to be moving slower. While the DART Overlay is active you take 10% less damage and deal 10% more.

In co-op, the DART Overlay highlights enemies your team has spotted as well as all weapons and breachable targets. It also increases both your damage output and the speed at which you breach targets by 10%.

Functionality[]

Success: Activation of the DART Overlay overclocks the chip systems, providing a range of extended features.

Failure: DART Overlay consumes stored energy. Once the energy bar is empty, the overclocking shuts down.

Intel Feed[]

/ Extention.tac01: information.processing

DART Overlay speeds up the Agent's information processing ability at the same time as increasing the response rate of all the Agent's implants, effectively slowing down the perception of time.

/ Extention.tac02: meldware.tracking

Through a mixture of auditory filtering, visual tracking and chip detection, all enemies that have previously been spotted will be marked an visibly tracked; displaying their internal chip systems when visible and predicting their position when behind cover and otherwise out of sight. This allows breaching and, for sniper rifles, aimed shooting at targets behind cover.

/ Extention.tac03: metabolistic.overdrive

Due to overclocking of the metabolistic processors, the damage taken by an Agent is reduced.

/ Extention.tac04: sensory.synchronization

The high synchronization with DART and increased efficiency of internal implants allow the Agent to effectively deal more damage to opponents.

/ Extention.tac05: adrenaline.resurge

Killing enemies provides an adrenal surge that is instantly converted by the overclocked processors, refilling your energy bar, extending the DART Overlay time frame.

/ end of entry

Advertisement