|Previous mission||Assault on Aspari|
|Next mission||A Train to Catch|
You'll start off on a platform in what seems to be a maintenance area. Use //SHIFT to sprint to the next platform and crawl between the pipes to reach the next platform. Next, peek through the small open area left of the door and use //E to call up the elevator. Move forward through the elevator and break the hatch ahead using //F, to jump down to the lower level. You will be attacked by 3 enemies. Eliminate them, and look to your left for a breach point. Use //E to breach the elevator controls and open the elevator. Again, move through the elevator and keep going straight until you reach another hatch. Break it open using //F, and again to drop down another level. Run right and break open this hatch using //F and enter the vent. Use //SHIFT to jump over the hole and keep running forward until you reach a drop-down point. Jump down and look left to breach the elevator . Keep going, go through the door on the left and go forward until you reach a club. After entering the club you will be ambushed. Hold out until a door is breached. Two shielded enemies will come out. Take them out and head upstairs. Head out through the exit above. You will enter a large atrium of sorts. Keep going forward until you reach an escalator on your right. Head downstairs, and exit through the lit up area on the opposite side of the escalator.
- At the start of the mission, when learning to sprint and jump, turn around. The propaganda is right on the platform you start off on.
- After entering the room with the downed ship, there will be a glass door with two guards in front of it. Look through the glass door to find the second propaganda.
- Go down the stairs from the last propaganda poster, and turn left at the red sculpture. The propaganda is through the glass door ahead.
- After heading out of the club arena and run into an Aspari ambush, a door will open. After leaving through those doors, turn left and look on the reception desk.